![]() ![]() So yeah - if I were to do this I would go Devoted/Ascendent, slap him/her at the front of the party, and Leeroy Jenkins into every mob I come across. This would also make the absolute most of Seeker's Fang (helped out by Disciplined Strikes and a touch of extra Devoted Crit damage). I just saw that Soul Whip does more damage when ascended, so you don't even need to use powers to benefit from the subclass if you just feel like perforating goons all day. I've never played a Cipher MC, but maybe Ascendent would be best here because you're sitting on Focus for a while with it (powering up Seeker's Fang when you get it)? Could make for a satisfying gameplay loop to start fights by going stab-crazy on a mob and then spam some good spells when you ascend. You can pick Monastic training to smash pierce-immune skeletons. As a Devoted with Hammering Thoughts you'll be able to penetrate anything and will probably overpen a lot. You could probably get some really fast attack speed with Mob Stance + Squid's Grasp (always dual-wield - one-handed is a trap unless you're building heavily around crits or using pistol modal). ![]() I think it would be fun to start most fights by diving directly into the middle of enemies with Charge and start stabbing away, taking advantage of Mob Stance. Thinking about how to make the most of that, I'd want to pick a Fighter, because Fighters can pretty effortlessly stand in the middle of a bunch of enemies without dying (especially if they can't be flanked). Since you were considering Cipher anyway maybe go with that to make the most out of it in late-game? The most interesting effect from the other ones is immunity to flanking and +20% action speed when surrounded from Squid's Grasp. ![]() The soulbound one from SSS (Seeker's Fang) is limited to Cipher, Rogue, Wizard, and Ranger, and it's definitely best on a Cipher. Well there aren't many unique rapiers so I would think you would build with those in mind. Pretty much any suggestions on how to build an effective and fun rapier-user are greatly appreciated! Somehow I've been putting monk in all my potential MC options since their abilities are so hard to pass up, but also because instruments of pain with rapiers sounds amazingly badass (kinetic duelist!), but I would be interested in looking at other MC options that would make such character more effective. So far I have been thinking about monk/skald or monk/devoted, potentially taking helwalker when MC with skald for high dmg chants and shattered pillar with devoted (I play with the community patch which gets rid of the 5 wound limit for the SP monk).Īlternative option would be to go rogue/cipher (ascendant and beguiler both seem nice, but possibley also soul blade) or shattered pillar/cipher to benefit from cipher's potential to greatly boost accuracy and aim for the DLC rapier for nice focus gain and high dmg from biting whip (improved by the community patch). I was thinking that one handed focus would be good to get crits more often, but dual wielding for higher attack speed could also be nice (with a stiletto or sabre in the off-hand). I would like to build a character that mainly focuses on using rapiers (although potentially could switch to a secondary weapon if needed to mitigate the common pierce immunity). ![]()
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